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Rebecca Heinemann Interview (Industry Pioneer)

Updated: Dec 22, 2025

NF: What was the experience like writing for the book, "How to Master the Video Games?"




NF: Could you describe the industry as it stood when you joined it?



NF: How did you get your first position at Avalon Hill? What role did you end up attaining and what did you know about them as a gaming company beforehand?



NF: Do you see the bubble that you described existing today in the current games industry?



NF: What does the current landscape look like for Indie developers like yourself?



NF: How did Avalon Hill know to reach out to you and what was the hiring process like?



NF: What were the hours like at Avalon Hill, did these ever change or were they strictly set? Did you find these hours to ever become too much? If overtime occurred, were you compensated for your time and was their an expectation to work late?



NF: What were the working conditions like at Avalon Hill?



NF: What was the pay like at Avalon Hill?



NF: What was your compensation like at Avalon Hill?



NF: Was your stated age ever questioned or looked into by Avalon Hill?



NF: Was there ever discussion of your wages with other coworkers?



NF: What was your first project at Avalon Hill?



NF: Can you briefly describe how Interplay was founded and what lead to its creation?



NF: Was there a push to get away from some of the practices you had seen at Avalon Hill?



NF: What did Interplay look like structurally when you worked there?



NF: Were there any reservations about working with the military?



NF: What was your compensation like at Interplay?



NF: Can you explain the difference of being at a established company like Avalon Hill and then moving into the start up culture with Interplay?



NF: Was there a crunch culture at Interplay?



NF: Did that cause a lot of turnover in the company?



NF: What was your reaction to learning that your pay was so low?



NF: Can you describe the move to your company Logicware and how did your experience at Interplay effect your approach to managing your studio?



NF: What was the average wage for your employees?



NF: How was experience different at EA from Interplay?



NF: What was the work culture like at Microsoft?



NF: Was this an ongoing discussion among among staff at Interplay about the poor working conditions at Interplay?



NF: How did this differ at EA?



NF: Was there any HR policy in place at Interplay?



NF: Was there much in the way of diversity among the developers at Interplay?



NF: What was your experience being at Interplay while being a member of the LGBT+ community?



NF: Did that change while being at another corporate environment like EA?



NF: How about at Microsoft?



NF: Do you feel like the experience for people in the LGBTQ+ community has improved in the current game industry?



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